This shows, to a degree, in the scale of the game (nine levels, three of which are dominated by enormous boss battles), and in the comparatively small number of enemy types encountered. Aside from the music (performed by Android), this is one guy attempting to take on the giants of the genre. On a technical level, the odds seem stacked against this game - it’s a one-man project by a Russian dude called Aleksey Abramenko. All you need to know is that you’re a cool dude with a billowing red scarf, there’s a planet full of dudes that are totally jealous of your good looks and fashion sense, and want to shoot you. There was a cursory attempt at one in earlier versions of the game, but it has been excised in favour of instant pick-up-and-play action. ![]() If you’ve ever played Contra, Metal Slug or Abuse, then you can get a fairly solid idea of how Intrusion 2 works – just mash those three games together and add a boatload of physics. There’s probably some other robots lurking around, also needing shooting. Carrying on directly from the end of the original Intrusion (which you can play on Newgrounds here), our nameless protagonist has just defeated a giant robot while riding on top of an enormous cruise missile, and is parachuting back down to the surface of whatever villain-infested planet this happens to be. Intrusion 2 is a game based entirely on that foundation. The ability to hand-wave away stuff like ‘That doesn’t make sense!’ or ‘Physics don’t work that way!’ with a simple, ‘But it’s COOL’. Sometimes, all you need is the Rule of Cool.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |